

It then connects to the regular Empire City layout at an intersection near the cathedral. The route detaches from the regular Empire City layout at the first tunnel, right after the looped highway leading from the docks, and then goes down a long curvy tunnel towards a forest area with a variety of elevation changes, twists, and turns. The track itself is largely unfinished, with several bugs such as incorrect texture placement and broken AI paths towards the end of the route. Its actual name is unknown, as it's not present in the text files. It is only present on the PlayStation release of the game and is only accessible by replacing the files of another track.

No cheats achieved yet Unused Tracks TR02BĮmpire City is the only non-hidden track that lacks a second variation though it was supposed to have one. (10 if you don't count "Cop" as an AI name).Īnd some totally weird strings, somewhat related to cheats. There could be up to 11 AI opponents in a race the leftover AI names are proof of that. Only Tad made it to the final list unaltered Blazin' Brooke and Iceman were shortened to Blazin and Ice respectively. Pink, black and gray car colors existed as well.Įarly AI names also exist.

Leftover time and weather settings also exist in the final game, only locale specific weather and night-time were toggleable. Races with 20 laps were planned to be implemented (or maybe it was a track name placeholder, as lap numbers come right after tracks' names). The language files have multiple leftovers. ZHUD.PSH contains a texture practically named "shit".
